Senior 3D Artist
5 hours ago
Role Overview The Senior 3D Artist leads the creation of immersive, interactive 3D environments for museum installations, cultural exhibitions, and experiential spaces. This role blends artistic craft with interpretive design, transforming curatorial narratives into compelling digital experiences that engage diverse audiences. The artist collaborates closely with curators, multimedia designers, engineers, and fabricators to ensure that every environment supports both storytelling and visitor interaction. Responsibilities Interactive Environment Creation: Design, model, texture, and light immersive 3D spaces that support educational and cultural storytelling. Interpretive Design Collaboration: Work with curators, historians, and content specialists to translate research and narratives into spatial digital experiences. Real‑Time Integration: Prepare and implement assets in engines such as Unreal or Unity for interactive installations, projection mapping, or XR experiences. Pipeline & Workflow Leadership: Establish production standards tailored to museum‑grade multimedia installations. Technical Optimization: Ensure environments run smoothly on exhibition hardware, including kiosks, large‑format displays, sensors, and interactive systems. Cross‑Disciplinary Coordination: Partner with exhibit designers, AV teams, and fabricators to align digital content with physical space. Mentorship & Review: Guide junior artists and external vendors to maintain visual and interpretive consistency. Required Skills & Experience Expert 3D proficiency in modeling, texturing, lighting, and scene composition for real‑time environments. Experience in museum/exhibition media such as interactive installations, digital dioramas, or immersive storytelling. Strong real‑time engine knowledge (Unreal, Unity) for on‑site installations and experiential media. Understanding of PBR workflows and modern rendering pipelines. Ability to design for physical‑digital integration including projection mapping, motion tracking, and spatial audio. Excellent communication for working with curators, designers, and technical teams. Essential Skills and Experience Education background in Web/Graphic Design or related disciplines. Clear understanding of Unreal Engine features: environment, blueprints, plug‑in, and its modules. Good understanding of game environment asset planning and production. Clear understanding of character rigging and setup. Strong drawing skill (nice to have). Strong sense of colour scheme, photographic skill (nice to have). Flexible with art style and open to new concept. Experience in using DCC software such as Maya/Blender/etc. Experienced user of Adobe suite. Strong interest in creating games, playing games and making better games. Enjoy working in a team‑oriented dynamic environment. Proficient spoken and written Chinese and English. Working Location Quarry Bay To apply Please email resume with your current and expected salary to us. #J-18808-Ljbffr
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3D Artist
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