Game (Unity) and Software Engineer

4 days ago


Hong Kong, Central and Western District, Hong Kong SAR China Canpanion Group Full time

We seek a talented and motivated Game and Software Engineer to join our team and help build innovative games in education and child development. In this role, you will develop and implement cutting-edge technologies to design exciting games. Your work will contribute directly to gamified assessments, activity recognition, 2D/3D migration and personalized learning tools. Fresh graduates and any experience level will also be considered. Please send your CV to team@canpaniongroup.com. Applicants via email will be prioritized.

Key Responsibilities
  1. Lead the design, development, and deployment of mobile games using the Unity game engine, ensuring high-quality gameplay and user experience.
  2. Design and implement end-to-end game experiences with customized motion gaming library using Unity.
  3. Build backend platform to post process usage data.
  4. Collaborate closely with project managers, engineers, and designers to deliver projects on schedule and within scope.
  5. Integrate art assets seamlessly into Unity while maintaining artistic vision and adhering to technical constraints for performance on minimum-spec mobile devices.
  6. Continuously improve product performance and user experience through rigorous testing, debugging, and iterative development.
  7. Participate in agile development methodologies, ensuring effective sprint planning, task prioritization, and team collaboration.
  8. Stay up-to-date with the latest trends and best practices in game development, software engineering, and emerging technologies to inspire innovation.
  9. Design and implement computer vision pipelines for tasks such as real-time human pose estimation and activity recognition.
Basic Requirements
  1. Bachelor's degree in Computer Science, Software Engineering, Game Design, or a related technical discipline.
  2. 1 - 2+ years of professional experience in game development, software development, or related IT fields, with a proven track record of delivering high-quality projects.
  3. Open to candidates with varying experience levels; compensation package will be tailored accordingly based on academic and professional background.
  4. Preferably experiences in 2D/3D Games, Hardware and Firmware Integration and optimizing game production in both 2D and 3D.
  5. Experience with cloud-based services (e.g., AWS, Azure, or Google Cloud) for backend integration in mobile games.
  6. Strong knowledge of game design principles, software engineering concepts, and SDLC methodologies (e.g., Agile, Scrum, or Kanban).
  7. Experience with version control systems such as Git, and familiarity with CI/CD pipelines for streamlined development workflows.
  8. Solid understanding of performance optimization techniques for mobile and embedded platforms, including memory management and asset compression.
  9. Ability to troubleshoot and debug complex issues across multithreaded environments and optimize game performance for low-end devices.
  10. Strong communication skills and ability to work collaboratively in a cross-functional team environment.
  11. Proficiency in working with localization tools and implementing multilingual features in mobile games or applications.
Preferred Skills
  1. Experience in microservices architecture or backend development for game-related services (e.g., leaderboards, matchmaking, etc.).
  2. Familiarity with UI/UX design principles for developing engaging and intuitive user interfaces in mobile games.
  3. Exposure to AI-based solutions for enhancing gameplay mechanics or user interactions.
  4. Hands-on experience managing the entire product lifecycle, from concept to post-launch support and updates.
  5. Understanding of integration of software and hardware perspective in AR/VR products.
  6. Understanding of depth in camera sensor integration for building motion sensing games in 3D.
  7. Understanding of hardware digital protocols such as I2C, SPI or USB.
  8. Understanding of real-time systems and embedded software development.
  9. Understanding of GPUs and related computer architecture.
Seniority level

Entry level

Employment type

Full-time

Job function

Engineering and Information Technology

Industries

Technology, Information and Internet

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